How Madden Keeps Changing The Game

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    Madden 2013’s release on Tuesday August  28 promised new features, upgrades and enhancements to better your playing experience. Whether it was the QB Vision feature of 2005 or the Online Team Play in 2011, the first thing we all want to talk about after playing a new year of Madden is what changed and was it a good move or not. Take a look at some of the many faces of Madden Football from the last 10 years.


    In attempt to help with pass accuracy, Madden 2003 debuts QB Vision.


    The Playmaker tool makes its debut on the offense, making it easier to switch running direction without changing the formation. Owner Mode is also introduced in 2004, allowing players to control a franchise including everything from team relocation and coaching staff to hot dog prices.


    Major improvements are made to the defense side of the ball in 2005. In the same installment, the defense also receives the Playmaker Tool allowing the defensive Playmaker to make pre-snap defensive adjustments. Also new to the 2005 installment, is the Formation Shift, allowing players to shift formation before the ball is snapped.


    By 2006, more detailed improvements are made to offensive tackling with the debut of the Truck Stick, allowing an offensive player to break tackles and to back juke to avoid one. The Superstar Mode, presents the opportunity to control a rookie’s career including, interviews, NFL Draft, agents and workouts. The 2006 installment also introduces the Smart Rout to run the receiver to a first down before you throw him the ball. Precision Passing, allowing a player to throw the ball over the receiver’s head, behind him, in front of him or at his knees, is also a new feature on Madden 2006.


    In 2007 Madden introduces Lead Blocker Controls to control blocks during running plays. The Truck Stick is also redefined as the Highlight Stick, allowing running backs more flexibility in movement and combos instead of just running over defenders.


    Thanks to Madden 2008, star players now come equipped with their popular skills with the Weapons feature. For example, Randy Moss can now make one-handed grabs.


    It wasn’t until 2009 that players are allowed to play online and utilize the League Game Play feature, allowing up to 32 players to compete in a stimulated NFL season. Madden IQ is also introduced in 2009, judging through a series of drills and tests, determining a player’s skill level. Scores range from rookie to all-Madden. Madden 2009 also removes the passing cone due to unpopularity with game players.


    In 2010, the PRO-TAK addition brings a lot more intensity to the tackling features including allowing up to nine players to be involved in tackles. Fumble pile-ups, player momentum, route running, coverage improvements and the ability to design your own plays are some of the most poplar new introductions to the 2010 installment. 2010 also begins the road to the life-like features the game knows today. Major presentation improvements include: more precise chain movement, referee signals, Halftime/Postgame Show, camera angles, injury reports and depth of field to improve visual quality and a more realistic broadcast experience.


    2011 focuses more on Franchise Mode improvements and Online Team Play. More in-depth player profiles and Swagger ratings; directly tied to a player’s personality for celebrations. Updated improvements include, a new kick meter, new audible system, run blocking changes, QB ratings and improved locomotion animation system.


    Since the NFL rule change of kick-offs being at the 35-yard line rather than the 30-yard line, Madden 2012 adjusts its kick-off location to the new NFL rule. Easier playbook modification and more distinct quarterback throwing motions are also improved in the 2012 installment.


    2013 includes new pass trajectories and ball speeds, new pass animations improving how the QB gets rid of the ball, new shovel passes and specific set-up for throws on the run. With 430 new catch animations, the user catches are easier due to the slowing down of the players when they select a receiver. The quarterbacks’ moves for avoiding the pass rush with a slowed down pocket speed for more control when trying to not get sacked, are improved. Receivers also have timing windows in their routes allowing them to turn their head to the quarterback when they expect the ball.

    Have you played Madden 2013 yet? How did you feel about the new features?

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